Marketing and community development for Koolhaus Games
August – October, 2009 Vancouver, BC
Promoted the studio’s new iPhone game iMP: Surf the Music through social media and promotion online through reviews and forums. Created online strategy for community involvement and designed the game’s website.
Visit the iMP: Surf the Music website
| Role: | • Setting up social network • Posting regular updates and news features • Holding Twitter contests: gained 315 Twitter followers in three weeks • Designing and assembling game website • Creating graphics for the website • Creating music tracks for previewing or downloading as iPhone ringtones • Giving feedback to the development team |
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Internship at Radical Entertainment
May – August, 2008 Vancouver, BC
Worked with Mike Peredo in the Advanced Visual Group to create classes for internal teaching within the company. For the summer, the focus of the new sessions were paper prototyping, the virtual world Second Life and experimental game jams.
| Role: | • Researching prototyping and experimental game jam topics • Creating PowerPoint slides and props for presentations • Sourcing supplies for classes • Interviewing Radical employees about their paper prototype designs • Creating an 8 minute movie about one specific successful paper prototype • Constructing and teaching a three-part class on Second Life, including modeling and scripting within the virtual world |
Design
Print and graphic design projects for clients
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